
Six strangers suddenly awaken in a remote, endless cornfield. Stripped of their possessions, they are left with only six items: a gun with a single bullet, matches, a lantern, a knife, a compass, and a flask of water. As mysterious sirens blare in the distance and traps appear at every turn, the group realizes it’s been plunged into a cat-and-mouse game with an unseen evil, and survival depends upon solving a diabolical and deadly puzzle.
6.1
7.1
5.9
6.1
6.0
6.7
6.1
6.3
6.0
8.3
6.0
5.9
7.4
6.8
6.1
6.7
6.1
5.8