
A young prankster wakes trapped in a metal barrel in an abandoned workshop. He must find a way out and learn how and why he got there. Estranged from his devout father, he can only rely on him, shackled to a pole nearby, for guidance.
5.8
6.6
6.0
6.6
6.4
6.6
6.6
5.8
6.3
6.6
6.3
5.8
6.0
5.9
6.2
6.7
5.8
6.3